Clovoso: cinematic website templates and the AI prompts behind them

Build a single-screen hero section for {{BRAND}}, {{NICHE}}.

Scroll-driven website templates, and the AI prompts that build them.

“Build a single-screen hero section for {{BRAND}}, {{NICHE}}.”

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Nimbus Aero

Fly-in landing hero + subject-over-wordmark

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Website prompt, Nimbus Aero

Build ONLY a single-screen cinematic HERO SECTION for {{BRAND}} ({{NICHE}}) in the "fly-in landing + subject-over-wordmark" style — one 100svh block, no other sections, no page scroll. It must drop into an existing page as-is. Stack: plain HTML/CSS/JS (or React) + GSAP 3, Google Fonts. The centerpiece is my clip `asset.mp4` ({{DURATION}}, 16:9): {{SUBJECT}} travels in from far away, grows toward camera and lands/settles dead-center in the foreground, then holds still.…

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Landing PagePro

Isbrae

Shatter-burst hero + framed shrink + diamond mosaic + lit manifesto + wordmark finale

A dark, cinematic landing page. A pinned hero scrubs a clip of the subject breaking out of a shell while 3D fragments fly toward the camera across the whole page; a split headline rises around the subject with a counting HUD, then the hero shrinks into a framed window and fades. Below: a copy column beside a rotated 2x2 diamond mosaic whose tiles blur in one by one with a figure counter, a manifesto lit word by word on scroll, and a giant wordmark that rises letter by letter with a cutout of the subject rising in front of it.

  • Header (fixed): glyph + spaced-caps brand with a small sub-line on the left; a centred frosted glass pill holding three nav links numbered with italic serif roman numerals (i., ii., iii.); a pulsing status dot with two lines of spaced mono caps; a light pill CTA with a dark circular arrow on the right. It hides when scrolling down and slides back when scrolling up.
  • Hero (pinned, ~340vh): full-bleed canvas of the frame sequence (subject centred, fragments breaking off it). Bottom-left: eyebrow with a short rule + an italic serif lede; bottom-right: a dim label over an italic serif date range; centre-bottom: a tiny 'scroll' hint with a dripping line. 0-7% of the scroll those fade down; 0-74% scrubs the clip; 4-18% a split headline rises out of masks - heavy condensed caps on the left, a large italic serif phrase on the right, the subject between them; 6% a HUD on the right (label, big condensed number counting down with scroll, a thin progress bar with a % readout); 16% a glass pill CTA with a down arrow appears centre-bottom.
  • Hero exit (74-100%): headline, HUD and CTA fade up; four thin guide lines appear and the canvas clips into a centred framed window (clip-path inset to roughly 15% / 27%), then fades and drifts up into the dark page.
  • Fragment field (whole page): a fixed canvas above the content (below the header) of 30-40 faceted fragments in 3D - they spawn far away, fly out toward the camera with perspective, tumble (rotate + flip), get bigger and blurrier as they get close (three pre-blurred sprite levels), and speed up with scroll velocity. The intro fires one burst from the subject's centre the moment the loader lifts.
  • Section 2 (pinned): a thin vertical rail with a glowing dot that travels with progress; left column with eyebrow + italic 'fig. 01 of 04' counter, a 3-line condensed caps headline whose last line is an indented italic serif accent in the accent colour, a hairline, an italic serif sub, a body paragraph and a light pill button. Right: a 2x2 grid rotated 45 degrees into a diamond with gaps; each tile shows an upright (counter-rotated) close crop. Tiles blur-and-scale in one by one with scroll; the counter and a caption row ('Fig. 1 NAME' ...) light up as each lands; the mosaic drifts up and turns a few degrees; the section exits with copy and mosaic sliding up.
  • Section 3 (pinned): mono eyebrow '02 - ...' over a huge condensed caps paragraph with italic serif accent words; every word starts at ~14% opacity and is lit in reading order as you scroll (accent words light up in the accent colour).
  • Finale (pinned) + footer: a radial glow fades in, a giant one-line condensed wordmark rises letter by letter out of a mask across the top third, and a transparent cutout of the subject rises from below in front of the letters (overlapping their lower part). A glass mono pill CTA and two lines of small mono caps fade in over the subject's base. Slim footer: concept line, three links, back-to-top.
  • Interactions inventory: native cursor, nothing draggable. Nav links get a soft capsule on hover; every pill lifts 2px and its arrow circle slides and turns 45 degrees (the down arrow nudges down); the status dot pings; mosaic tiles zoom their image slightly, brighten and get an accent outline on hover/focus, and the matching caption lights up (hovering a caption lights its tile). Tiles are buttons (keyboard focusable) with user-select off, so dragging across the mosaic never selects text. Anchor links scroll through Lenis.
  • Load: themed loader (spinning glyph, brand, italic sub, % counter, progress line) over the blurred first frame; frame 0 is drawn and every intro element is hidden before first paint, then the loader fades and the intro plays: canvas un-blurs, fragments burst, header drops in, corner copy rises.
  • Palette (Isbrae example): night #070d18, navy #0c1a2e, ice #ddf3fa, frost #f1f7fa, accent cyan #7fd6ea / #4fb8d4, muted #7d8fa6, hairlines rgba(221,243,250,.16).
  • Type (Isbrae example): Big Shoulders Display 800-900 (headlines, HUD number, wordmark), Instrument Serif italic (accents, lede, figure labels), Inter Tight (UI, body), IBM Plex Mono (status, HUD labels, small caps).
  • sectionPrompts (extra stills for the mosaic, same palette/light as the hero): 'Photoreal macro photograph, 1:1. The inside wall of a glacier ice cave: layered translucent blue ice with trapped air bubbles and fine fractures, lit from behind by cold cyan light, deep midnight-blue shadows in the corners, crisp detail, cinematic. No text, no people.' / 'Photoreal close photograph, 1:1. Clear glacial meltwater pouring in a thin glassy sheet over smooth black basalt rocks, with small clear ice fragments caught on the stones, at night under cold cyan light, deep midnight-blue background, crisp droplets frozen mid-air, cinematic. No text, no people.' / finale subject for the cutout: 'Photoreal studio product photograph, 16:9. The same {{SUBJECT}} stands perfectly upright and centred, shot slightly from below, full subject visible with generous empty space above it, plain seamless {{BACKGROUND}} backdrop, soft rim light on both edges. Sharp edges, clean silhouette for cutout. No text.' The other two tiles are crops of the hero still and the finale still.
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