Clovoso: cinematic website templates and the AI prompts behind them

Build a single-screen hero section for {{BRAND}}, {{NICHE}}.

Scroll-driven website templates, and the AI prompts that build them.

“Build a single-screen hero section for {{BRAND}}, {{NICHE}}.”

Cinematic websites,one prompt away.

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Each preview is a real site built from a single prompt. Choose one to put it on the screen.

Nimbus Aero

Fly-in landing hero + subject-over-wordmark

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Every preview comes with the prompt that made it. Open one, copy it, and paste it into Claude, Cursor or v0.

39 templates. Lifetime access unlocks every Pro prompt.

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  1. Step 1

    Pick a prompt

  2. Step 2

    Paste it into your AI

  3. Step 3

    Launch it

Website prompt, Nimbus Aero

Build ONLY a single-screen cinematic HERO SECTION for {{BRAND}} ({{NICHE}}) in the "fly-in landing + subject-over-wordmark" style — one 100svh block, no other sections, no page scroll. It must drop into an existing page as-is. Stack: plain HTML/CSS/JS (or React) + GSAP 3, Google Fonts. The centerpiece is my clip `asset.mp4` ({{DURATION}}, 16:9): {{SUBJECT}} travels in from far away, grows toward camera and lands/settles dead-center in the foreground, then holds still.…

yourbrand.com

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3D WebsitePro

Lowmoor

Chaptered 3D particle descent + live counter HUD + chapter index + masked headlines + flow-field finale

A dark, chaptered 3D website. A fixed full-bleed particle field morphs into a new formation for every chapter as you scroll (loose dust, a tilted spiral disc, concentric rings, a bright dense core, dispersing dust, then flowing streaks), over a dim scroll-scrubbed clip. A fixed HUD counts a running number and takes on each chapter's accent colour, a chapter index on the right marks where you are, and each chapter's giant uppercase headline rises line by line out of masks, then blurs away before the particles re-form. The last chapter is empty but for short whisper lines that decode into each other, then a footer rolls up over the field.

  • Layers (all fixed, full-bleed): a canvas scrubbing the clip's frames by whole-page scroll progress at low opacity (~0.1-0.4, brightest in the climax chapter); above it a 2D canvas drawing a 3D particle field (perspective projection, additive 'lighter' blend, 3 brightness groups per frame); a radial vignette + fine grain veil on top.
  • HUD (fixed top-left): brand in parentheses in small spaced mono caps, a bracketed tagline in dim mono caps, then a live counter in mono (tabular figures, thousands separators, a tiny unit) and a dim mono label under it. The counter interpolates between each chapter's value as you scroll and its colour tweens to the chapter accent.
  • Chapter index (fixed top-right): 7 chapter names in tiny mono caps, right-aligned, dim; the active one turns bright with a small accent dot that glows. Each name is a link that smooth-scrolls (Lenis scrollTo) to its chapter. On phones only the active name shows.
  • Chapters (7 empty scroll spacers ~110-130vh, last one ~220vh): the copy is a fixed overlay; only the active chapter's copy is visible. Left chapters: a 3-4 line uppercase headline in a heavy, slightly condensed grotesk (~7.4vw, line-height .88, tight tracking) bottom-left with a bracketed mono caption under it; bottom-right a narrow column with an index like '( III ) — CHAPTER NAME', a short paragraph and a mono caps link with an arrow. One chapter (the climax) lifts the headline to ~30vh. The 'hold' chapter centres the headline, caption, paragraph and link with a soft dark radial scrim behind them.
  • Headline motion: on entering a chapter each line rises from yPercent 112 to 0 inside an overflow-hidden mask (expo.out, 0.09s stagger); caption and side column fade up after; the paragraph decodes from random glyphs (scramble). On leaving (around 60% through the chapter) the lines blur to 10px, grey out, drift up and fade, before the particle formation starts to change.
  • Particle formations (one per chapter, morphing over the last ~38% of each chapter with a per-particle stagger so they dissolve and re-form, never jump): 1 loose dust drifting upward; 2 a three-arm spiral disc tilted ~60 degrees, rotating slowly, haze between arms; 3 concentric rings near face-on, alternate rings rotating at different speeds; 4 a dense bright two-arm core with a glow boost toward the centre (the clip layer is brightest here); 5 wide dispersing dust; 6-7 a divergence-free curl-noise flow field with a steady drift, drawn as line segments from each particle's last screen position over a canvas that only fades ~10% per frame, so it reads as long silky streaks. Colours are the chapter accent mixed toward white in three steps.
  • Final chapter: no headline. Short whisper lines in a light grotesk appear at different positions; each new line decodes in place out of the previous one, then dissolves and reappears at the next spot. Then the footer: brand, a two-line blurb, bracketed tagline, three link columns, and a bottom bar (copyright, a mono detail line, 'back to top' link) on a gradient that rises over the field.
  • Pointer: gentle parallax only (the particle camera shifts a little toward the pointer, lerped). No drag handles, sliders or custom cursor. Links brighten on hover, arrows nudge right.
  • Loader (#loader, gets .is-done): brand in parentheses, a big condensed % counter in the accent, a bracketed sub-line and a thin progress line. Frames preload in chunks; frame 0 and the first particle frame are drawn and the intro start states set before the loader fades; the intro (HUD items stagger in, index slides in, first headline rises) starts when the loader lifts. An inline <head> script adds .js-intro so HUD, index and first chapter are hidden before first paint.
  • Reduced motion: native scroll, particles snap to each formation without drift or streaks, copy switches without masks or scramble, only 4 key frames load. Mobile: native 9:16 frame crop, ~3,200 particles drawn smaller with formations raised to ~36% height, headline above a full-width side column, only the active chapter name in the index.
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