Clovoso: cinematic website templates and the AI prompts behind them

Build a single-screen hero section for {{BRAND}}, {{NICHE}}.

Scroll-driven website templates, and the AI prompts that build them.

“Build a single-screen hero section for {{BRAND}}, {{NICHE}}.”

Cinematic websites,one prompt away.

Pick a title.Watch it move.

Each preview is a real site built from a single prompt. Choose one to put it on the screen.

Nimbus Aero

Fly-in landing hero + subject-over-wordmark

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Every preview comes with the prompt that made it. Open one, copy it, and paste it into Claude, Cursor or v0.

39 templates. Lifetime access unlocks every Pro prompt.

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  1. Step 1

    Pick a prompt

  2. Step 2

    Paste it into your AI

  3. Step 3

    Launch it

Website prompt, Nimbus Aero

Build ONLY a single-screen cinematic HERO SECTION for {{BRAND}} ({{NICHE}}) in the "fly-in landing + subject-over-wordmark" style — one 100svh block, no other sections, no page scroll. It must drop into an existing page as-is. Stack: plain HTML/CSS/JS (or React) + GSAP 3, Google Fonts. The centerpiece is my clip `asset.mp4` ({{DURATION}}, 16:9): {{SUBJECT}} travels in from far away, grows toward camera and lands/settles dead-center in the foreground, then holds still.…

yourbrand.com

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3D WebsitePro

Softcut Soapworks

Tactile 3D jelly playground + scroll-scrubbed product film

A full 3D website whose first screen is a real-time toy: chunky extruded jelly-soft objects rain onto a pale table over a giant wordmark, and the visitor drags them to wobble, slices them with a 3D knife, puffs them up, shakes them, tags them and tilts the camera. Below, an overhead product film scrubs with scroll beside three copy steps, then a range grid and a dark footer.

  • Playground (100svh): transparent Three.js canvas over a giant two-line ultra-bold wordmark top-left; objects sit partly over the letters. Top-centre pill chips (one per object type, colour dot) drop a new object; bottom-centre a mode hint line and a pill toolbar: Firm/Soft, Cut, Puff, Shake, Reset, Tags, Tilt.
  • Objects: 2D outlines (flower, pebble, shell, crescent, drop) extruded with a rounded bevel, cap texture drawn in shape space (so slices keep a continuous pattern) and a darker rind on the sides; glossy clearcoat physical material, soft shadow on an invisible ground, top-down camera.
  • Jelly: hand-written 120 Hz physics (gravity, bounce, friction, soft circle collisions, walls) plus three springs per body (lean that lags acceleration, squash on impact, decaying ripple) applied in the vertex shader; Soft vs Firm swaps the spring constants.
  • Interactions: drag lifts and throws a piece (grab/grabbing cursor); Cut shows a 3D knife that follows the pointer and splits any piece the stroke fully crosses, with a thin stroke line; Puff springs a piece up ×1.32 per tap; Shake tosses everything with tumble; Tags pins tracking labels that flip/clamp at the edges; Tilt tweens the camera to a 3/4 view.
  • Film (sticky ~380vh): overhead clip of the real product as canvas frames from the 2x-upscaled clip, scrubbed by ScrollTrigger with a slight zoom and framing drift; three copy steps in separate scroll ranges and a progress bar.
  • Range grid of the five object types (CSS-shaped swatches that squash on hover) and a dark rounded-top footer with a giant two-line claim and a pill CTA.
  • Palette (Softcut example): table #eceef0 → #f8f9fa, ink #121316, mute #7d828a; petal #e88aa7, pebble #8fb47f, shell #f09a5c, moon #9b8ad6, honey #e2aa2d.
  • Type: Archivo 900 for the wordmark and titles (tracking -0.045em), Archivo 500 for UI, JetBrains Mono caps for tags, counters and step indices.
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