Clovoso: cinematic website templates and the AI prompts behind them

Build a single-screen hero section for {{BRAND}}, {{NICHE}}.

Scroll-driven website templates, and the AI prompts that build them.

“Build a single-screen hero section for {{BRAND}}, {{NICHE}}.”

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Nimbus Aero

Fly-in landing hero + subject-over-wordmark

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Website prompt, Nimbus Aero

Build ONLY a single-screen cinematic HERO SECTION for {{BRAND}} ({{NICHE}}) in the "fly-in landing + subject-over-wordmark" style — one 100svh block, no other sections, no page scroll. It must drop into an existing page as-is. Stack: plain HTML/CSS/JS (or React) + GSAP 3, Google Fonts. The centerpiece is my clip `asset.mp4` ({{DURATION}}, 16:9): {{SUBJECT}} travels in from far away, grows toward camera and lands/settles dead-center in the foreground, then holds still.…

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Landing PagePro

Tanoodle

Mascot game-metaphor landing page: scrubbed character hero with falling wordmark + countdown HUD + dealt cards, iris into a lit-word manifesto, flip cards, pinned drawing board

A loud, playful full landing page built around one 3D mascot and one game metaphor. The hero scrubs the mascot's signature move behind a giant wordmark that drops away letter by letter, while a corner HUD counts down with the scroll and scores at the climax; a headline and three trading-card tickets deal in, then an iris closes on the mascot's head. A dark manifesto scrubs a second clip under a single light while the copy fills in word by word. Then a ticker, five 3D flip cards with stats, a pinned whiteboard where routes draw themselves step by step with a scoreboard, a contact form styled as a ticket and a scoreboard footer.

  • Layout: fixed nav (logo + brand left, translucent pill with 4 numbered mono links, solid accent CTA pill). Sections: hero (~560vh sticky stage), manifesto (~380vh sticky), ticker band, 5-card grid, pinned process board (~460vh), contact with form, scoreboard footer.
  • Hero beats (fractions of hero scroll): 0 giant bottom-anchored wordmark over frame 0 + mono strip; 0.02-0.13 letters fall away from the end with random tilt; 0.05-0.63 clip scrubs; 0.10 HUD card fades in and counts 12.0 -> 00.0 with a shrinking bar, scoring 00 -> 01 with a '+1' pop at ~0.62; 0.60 left gradient + headline; 0.66-0.86 three tickets deal in face-down and flip face-up into a fan; 0.85-1.0 darken, circular spotlight closes on the mascot's head, black.
  • Manifesto: second clip fades in from black and scrubs; the paragraph is split into word spans that go from outline to filled with scroll, key phrases in the accent colour with glow; a rotated 'Fun fact' sticker pops in at ~0.72.
  • Cards: 3:4 cards in a staggered grid enter with a scrubbed 3D turn (rotateY ±62, rotateX 14, y 140). Front = image, outlined number, letter badge, label, name, flip icon; back = number, name, description, three stat bars, CTA pill. Mouse hover flips, tap or Enter toggles.
  • Process board: pinned; 4 step tabs + countdown clock + counter in a scoreboard; an SVG whiteboard diagram whose 4 routes draw via stroke-dashoffset (one per step), tokens light up as routes reach them, '+1' at the end; step text crossfades; tabs scroll to their step.
  • Contact + footer: parallax full-bleed still, rotated paper ticket form (settles as it scrolls in) with underline inputs, fake signature and a dark pill submit with client-side states; footer scoreboard '{{BRAND}} <score> : 00 {{RIVAL}}' and a back-to-top pill.
  • Interactive elements inventory: nav links (hover fill, active per section), CTA pill (lift on hover), HUD (scroll-driven, appears at 0.10 and stays through the hero), tickets (scroll-driven deal + Y flip), manifesto words (scroll-driven fill), flip cards (hover/tap/keyboard, never select text), flip icon (rotates on hover), step tabs (click scrolls to step, states on/done), form fields (focus underline in red, invalid underline), submit (received state), back-to-top pill. Default cursor everywhere.
  • Palette (example): ink #0a0e1c, navy #121a33, accent amber #ffb547, warning vermilion #e8442e, cream #f3ead8. Fonts (example): Anton / JetBrains Mono / Inter.
  • Section imagery prompts (in the hero's palette and light): Manifesto scene (clip 2's opening shot): {{MASCOT}} sitting on a low wooden stool on the right side of frame, {{PROP}} in paw, eyes half closed in bliss; a single paper lantern above casts a warm amber cone; everything else near-black navy; glossy dark floor with thin glowing accent lines; left 55% empty dark space; volumetric haze; no text. | Card art x3 (3:4 portrait): {{MASCOT}}, three-quarter body, doing one job each ({{CARD_POSES}}); alternate a bright accent-gradient studio background with the dark brushstroke wall; head in the upper third with empty space above for an outlined number; no text. | Orders still (16:9): {{MASCOT}} waist-up on the right half, pointing straight at camera with one paw, a small note pad in the other, dark brushstroke wall, warm key light; no text. | Contact still (16:9, wide-angle low shot): {{MASCOT}} leaning toward the lens, both arms offering {{PROP}} big in the foreground with slight motion blur; character fills the right 60%, left 40% empty dark wall; no text.
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